Euro 2016 fantasy tips – McDonalds Fantasy

Euro 2016

McDsEuroFantasy

I thought I’d start the Euro 2016 fantasy tips articles by focusing on the McDonalds Fantasy 16 tips format.  This will probably be the most popular format.  Essentially I’ve copied the rules from the site and made a few comments based it’s comparison with fantasy premier league

Euro 2016 fantasy tips – McDonalds Fantasy ’16 

The first thing to say is that the rules are not straight forward.  It’s not that they’re complicated, the rules are similar in some ways to FPL however they are written poorly, contradictory and confusing. I mean why have a rules and how to play section?

Firstly team structure is similar to FPL.  Scoring is not quite the same but not hugely different.  There’s a captain system as well and automatic substitutions.  Player prices increase but not related to transfers but performance.  There’s also a wildcard which is probably best used either after matchday 1 or before matchday 3.

Ok so thats the easy to understand bit.  The confusing bit is about team and captain management.  It appears that there’s 1 transfer per matchday.  A match day however doesn’t appear to be a day (why would it?) as you can see from the transfer deadlines which appear to be a full round of group games.  Ok so here’s where it gets really confusing.  It appears (through an undefined term of gameday? and substitution periods?) that you can change your captain and substitutes who’ve already played for someone who hasn’t although once subbed those who have played you lose those original points.  It appears you can keep doing this through the match day.  I’ve looked at a few forums and this seems to be the consensus.  This means if you pick a captain or player who flops you can sub him out gambling for someone better.  I haven’t played UFPL but apparently it’s similar.

Personally I think it’s a ridiculous rule compounded by poor drafting.  Happy to take any views on the comments columns.

How does it change your planning?  A strong bench and multiple captain options over the Groups seem to be a natural consequence.

Here’s the full copy and paste of the rules for your dissection.  Next we’ll be doing players in various positions

Fantasy football rules
Selecting Your Initial Squad

Squad Size
To join the game, select a squad of 15 players consisting of:

2 Goalkeepers
5 Defenders
5 Midfielders
3 Forwards
Budget
The total value of your initial squad must not exceed €100 million.

Players per team
You can select up to three players from a single team during the group phase. This will increase to four players for the round of 16, followed by five players for the quarter-finals, six for the semi-finals and eight for the final.

Managing Your Team

Choosing Your Starting XI
From your 15-player squad, select 11 players before the Matchday deadline.
All your points for the Matchday will be scored by these 11 players; if one or more doesn’t play then they may be automatically substituted with the players on the bench.

Your team can play in any formation providing that one goalkeeper, at least two midfielders, at least three defenders and at least one forward are selected at all times.

Selecting a Captain
From your starting XI you can select a player as a captain whose score will be doubled at the end of each matchday. If your captain does not play a minute then no player’s score will be doubled.

Prioritising Your Bench for Automatic Substitutions
Your substitutes provide cover for unforeseen events like injuries and postponements by automatically replacing starting players who don’t play in a Matchday.

Based on the priorities you assign automatic substitutions are processed at the end of the Matchday as follows:

If your goalkeeper plays 0 minutes, he will be substituted by your replacement goalkeeper provided he played in the matchday.
If any of your outfield players play 0 minutes, they will be substituted by the highest priority outfield substitute who did play and doesn’t break the formation rules (e.g. If your starting team has three defenders, a defender can only be replaced by another defender).
Making Transfers
After selecting your squad, you can buy and sell players in the transfer market. Unlimited transfers can be made at no cost until your first deadline and between group and knockout stages.

Only one transfer can be carried forward to the next matchday. No free transfers can be carried forward once the knockout phase begins.

Number of free transfers
Group stage: one per matchday
Round of 16: unlimited
Quarter-finals: 4
Semi-finals: 6
Final: 6

You are deducted four points for every transfer you make above the available free transfers for a matchday.

Player Prices
Player prices will change after the group stage depending on performance during the tournament.

Wildcard
The wildcard can be used to potentially make transfers free of charge.
It can be used only once throughout the tournament. The wildcard is played when confirming transfers that deduct points and can’t be cancelled once played.

Deadlines
All transfers must be made by the matchday deadline in order to take effect for that set of matches.

Deadlines are subject to change and will be at the time of kick-off of the first match of the matchday.

Gameweek Deadline
Matchday 1 10 June 21.00
Matchday 2 15 June 15.00
Matchday 3 19 June 21.00
Matchday 4 25 June 15.00
Matchday 5 30 June 21.00
Matchday 6 06 July 21.00
Matchday 7 10 July 21.00

Scoring
During the tournament, your players will be allocated points based on their performance.

Action Points
Playing in a game 1
Playing at least 60 minutes in a game (includes points mentioned above) 2
Goal scored by a goalkeeper or defender 6
Goal scored by a midfielder 5
Goal scored by a forward 4
For each assist 3
Goalkeeper not conceding while on pitch (must play at least 60 minutes) 4
Defender not conceding while on pitch (must play at least 60 minutes) 4
Midfielder not conceding while on pitch (must play at least 60 minutes) 1
Earning a penalty 2
Conceding a penalty -1
Penalty miss -2
Penalty save 5
For every two goals conceded by a goalkeeper or defender -1
Yellow card -1
Red card (includes yellow card deduction) -3
Every three saves made by a goalkeeper 1
Own goal scored -2

Clean sheets
A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes.

If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus.

Red Cards
If a player receives a red card, they will continue to be penalised for goals conceded by their team.

Red card deductions include any points deducted for yellow cards.

Assists
A player will be credited with a goal assist when he delivers/plays the final pass, cross, header or shot which leads to the goal being scored. This will also apply to set plays (i.e. corner, free kick, throw-in etc).

In addition, an attempt which rebounds from the goal frame, the goalkeeper or a defender can be considered as an assist, if it leads directly to a goal.
When a pass, shot or cross by an attacker contributes to an own goal, an assist can be awarded to the attacker.

Only one player can be credited with an assist per goal scored.
No assist is awarded to a player winning a penalty or a free-kick.
No assist is given to a player who creates his own goalscoring opportunity (e.g. solo run/dribble).
Other
• Extra-time events count but penalty shoot-outs do not.

Leagues
After entering your squad, each player is automatically entered in a number of leagues. These are:

The overall league involving all registered players
A league for fellow players from your country
League Types

Private Leagues
Private leagues are the heart and soul of the game, where you compete against your friends. Join a League / Create a league and then send out the unique code to allow your friends to join, easy!

There’s no limit on the number of teams in a single league and the private league a user can be a part of.

Public Leagues
You are automatically entered into the following public leagues:

The overall league involving all registered players (Global league)
A league for fellow players from your country (Country league)

How to Play
How to play
Welcome to McDonald’s Fantasy ’16 – the official Fantasy game for UEFA EURO 2016.

Your team earns points based on how your selected players perform in real-life matches. So remember to finalise your team before a match begins.

Here are four easy steps to get you started:

1. Registration
To play McDonald’s Fantasy ’16, you can log in or register using Facebook, Google+, Yahoo, Microsoft or your UEFA account.

2. Create your team
Select the best 15 players within a budget of €100 million. You need a starting XI and four substitutes. There is a cap on the number of players you can select from the same team.

3. Manage team
Your team will be locked only when the first match of the day starts, so you can make any changes you need to your team until the scheduled start of the match – you can transfer/substitute players depending whether it’s a transfer or substitution period.

You can make unlimited transfers before the first game of the tournament and knockout stage. However, during the tournament you will have limited number of transfers.

The substitution period will be available between gamedays where you can replace a starting XI player with a bench player.

4. Create and join leagues
Create leagues and invite friends, families and colleagues to join you in the excitement. Use unique league codes to join leagues when invited.

Join our league.  The code is

McDonalds Fantasy ’16  – The League code is 22771LCL and called FantasyFootballGeek

Telegraph Fantasy Football – The league is also called FantasyFootballGeek and the PIN is 8110228

You may also like to read one of these too: