Here’s our Sun Dream Team World Cup article where we introduce the game and provide a summary of the rules and a brief overview. There’s also a quick draft team and the FFGeek league details
Sun Dream Team World Cup comes to FFGeek – the basics and rules
The first thing I would say is how abysmally the Sun Dream Team site is laid out and in particular with regard to the rules which are hard to distinguish between general rules and not particularly user friendly.
I’ve tried to isolate what I think are the key points in playing but you should satisfy yourself as to their accuracy by reading them your self using this link and not rely on mine. If anyone think’s I’ve interpreted anything wrong please tell me in the comments column.
Some general info
The Game is free to play. You must be 18 or over and a resident of the UK or ROI. All teams are eligible to win a share of the £175,000 cash prizes.
Enter your team(s) before kick-off of the first match on Thursday 14 June 2018.
The maximum number of teams a Manager may enter into the Competition is 10.
For each team you must select 11 Players as follows:
– The total value of the 11 Players must not exceed £50 million at the time of selection.
– Each team must have one of three playing formations:
The scoring system and points will be awarded as follows:
Goal Scored (excluding own goals) +5 points
Hat-trick (3 or more goals) +5 points
Assist +2 points
Who Scored Star Man +5 points
Who Scored Player Rating of 7+ +3 points
Yellow Card -1 point
Red Card -3 points
Penalty Saved or Missed -3 points
Goalkeepers and Defenders
Clean Sheet (no goals conceded) +5 points
2 Goals Conceded -1 point
Each Goal Conceded Over Two Goals -1 point
Penalty Save or Miss +3 points
The player ratings and the Star Man award will be supplied by an independent ratings provider WHOSCORED.COM
These ‘How to Score’ rules shall apply equally to matches which involve extra time. For example, a goalkeeper or a defender will only be awarded points for a clean sheet if their team has not have conceded any goals by the end of Extra Time.
Goals, saves and misses during any penalty shoot-out do not contribute any points to the scoring system.
OPTA assists statistics to determine assist points allocations as follows:
– A Player making a pass with the direct intention to set up a successful goal attempt from an open play situation;
– A Player taking a corner, throw-in or free kick where a goal is scored directly from it by another Player;
– A Player shoots or passes forcing the defender to put the ball into his own goal;
– A Player who is awarded a penalty which is taken and scored by a team-mate.
Points for assists are only awarded to a Player from the goal scoring team.
Substitutes who come on during a Match will be awarded and deducted points as if they had played for the full match.
Players substituted off will continue to be awarded and deducted points as if they had played the full match
Player values will remain unchanged throughout the entire Tournament.
The Competition is scheduled to run from 14 June to 15 July 2018 and is split into 32 days (25 Match Days and 7 Rest Days )
Each team will be credited with 20 transfers for the entire Tournament which can be used following kick-off of the first Match at 16:00:00 on 14 June 2018. Managers have until 18:59:59 on 15 July 2018 to use their allocation of available transfers.
A transfer will take effect if you transfer a Player out for another Player where neither the outgoing Player’s Country nor the incoming Player’s Country have played during that Match Day.
A transfer will be classified as pending if you transfer a Player out for another Player where either the outgoing Player’s Country or the incoming Player’s Country has already played or commenced playing during that Match Day.
All pending transfers will take effect at 00:00:01 on the following Match Day.
Managers can make a maximum of 3 transfers to their team in a single Match Day from their initial allowance of twenty (20) transfers.
Any transfer that is made may be reversed on the day on which it is made up to the scheduled kick-off time of any Eligible Match in which either the incoming Player’s country or the outgoing Player’s country are participating; or
On Rest Days the same lockout process will apply with all transfers made that day being processed at 23:59:59. These transfers cannot be reversed after this time.
A Brief Overview
So if you play the Sun Dream Team premier league game the above, in the main will be familiar to you.
Interestingly its 20 transfers for the whole tournament which will make things tricky and steer you towards the favourites for the tournament. The transfers do appear to allow you to wait until the lineups are out providing the player you want to transfer out has not played on that match day.
The player ratings will play a decent part in the scoring system and that may be an element which makes it difficult to predict.
There are no value changes which will make things easier.
A quick draft team
Here’s a team I put together quickly which won’t be my final team.
I haven’t paid attention to the order of games at the moment to try and maximise good fixtures.
Most of the choices are fairly obvious and I’ve tried to stick to the tournament favourites. My big gamble is obviously Mendy who has been injured for Man City most of the season. He should start but the friendly tonight should help.
The other cheapie is Polish creator Zielinski. He was the last player plug and seems ok for the price. Poland have an ok group.
No Brazil defence, no England or Colombia players or Ronaldo but although the cash means you can get quite a decent team there will be choices to make.
FFGeek Sun Dream World Cup Team League
Here’s the link to the FFGeek Sun Dream Team World Cup League
League PIN: WCW6UFM9
Here’s the link to my telegraph world cup article if that’s another format you are thinking of playing